Authoring - Overview

In the HelpServer Workbench authors can use media files in topics and import an entire folder tree with files.

In case your project requires a rather huge amount of media files and/or multiple authors are involved it is highly recommended to preload the project gallery with as many of the required files as possible. Afterwards the authors just need to select the required files from the gallery.

This is a much better approach then having the authors to select files from their disk because each file loaded from a disk is a new occurrence of the file in HelpServer’s database. So, if the same file is loaded twice from a disk, then two occurrences of the file remain in the database. Files in the gallery on the other hand are reusable and maintainable in the gallery .

You can load an entire folder tree with all kinds of files from you disk to a project gallery in one operation or you can also perform a file-by-file load.


 About HelpServer
 Starting up and logging on
 The basic working principles
 Using the content in help and documentation systems
 Formatting the content
 Searching and replacing text
 Reusing content with shares
 Navigating with hyperlinks
 Navigating with pointerpaths
 Using bookmarks and jumps
 Duplicating content with clones
 Using tables
 Including media files
 Navigating to web pages
 Using embedded chunks
 Including html code
 Navigating with menus
 Using snippets
 Spelling checking
 Using the view mode
 Creating an index
 Creating a FAQ
 Creating a glossary
 Team authoring
 Working with projects
 Setting up structured authoring
 Generating file based output
 Creating printed output
 Importing files and folders
 Loading files in the project gallery
 Loading an entire folder tree with files
 Loading files individually
 Converting legacy content
 Including legacy content in real time
 Transferring objects between installations
 Customizing the look and feel
 User accounts
 Working with templates
 Working with metadata
 Workflow management
 Using event exits
 Appendix A: The URL parameters
 Appendix B: The object indicators
 Appendix C: Play Javascript