Authoring - Manual check in

The manual check in operation can be performed on any object that was checked out manually or automatically. Only you (the owner of a check out) can check in the objects you have checked out before. A check in always saves your work and the process will never include objects that are checked out by others The next example demonstrates how to manually check in the ‘Book: Birds’ folder.

Checking in a folder

Popup the folder’s menu and select ‘Check in’

Starting the manual check in

As with the check out you can include or exclude the dependants and the topics. Click ‘Start’ to engage the check in process. If the dependants are included, the folder is scanned and all its objects are listed on the window.

A folder checked in

Then these are checked in one by one and the dark grey check mark in front of the tree nodes will disappear.


 About HelpServer
 Starting up and logging on
 The basic working principles
 Using the content in help and documentation systems
 Formatting the content
 Searching and replacing text
 Reusing content with shares
 Navigating with hyperlinks
 Navigating with pointerpaths
 Using bookmarks and jumps
 Duplicating content with clones
 Using tables
 Including media files
 Navigating to web pages
 Using embedded chunks
 Including html code
 Navigating with menus
 Using snippets
 Spelling checking
 Using the view mode
 Creating an index
 Creating a FAQ
 Creating a glossary
 Team authoring
 Check out
 Check in
 Automatic check in
 Manual check in
 Requesting a check in
 Forcing a check in
 Working with projects
 Setting up structured authoring
 Generating file based output
 Creating printed output
 Importing files and folders
 Loading files in the project gallery
 Converting legacy content
 Including legacy content in real time
 Transferring objects between installations
 Customizing the look and feel
 User accounts
 Working with templates
 Working with metadata
 Workflow management
 Using event exits
 Appendix A: The URL parameters
 Appendix B: The object indicators
 Appendix C: Play Javascript