Authoring - Searching for a pointerpath

You can use the Workbench search function to locate the object with a specific pointerpath. Pointers are always related to a specific alias. You have to start the search function on the folder with the correct alias assigned to. Here in this example that would be the 'Birds' book of the 'Animals' project. So, popup the menu of that book and select the 'Search' menu item. This will open the 'Search' window.

Opening the 'Search' window

Searching for a pointerpath

Click on the 'Other' tab and select the 'Object with pointerpath' option and enter the exact pointerpath.if you enter an asterisk you can collect all objects with a pointer. Click 'Start'. A pointerpath consisting of multiple names constitutes multiple levels. The first name in the path has to be found in the starting folder. If it is found and the name is associated to a dependant folder, then the search continues scanning the dependent folder for the second name in the path, etc... The result will be shown at the bottom of the Workbench pane.

An object with a specific pointerpath found

Double click on the found item in the list to locate the object in the tree. Or you can also popup the menu of the found item and select 'Go to'.

Authoring

 About HelpServer
 Starting up and logging on
 The basic working principles
 Using the content in help and documentation systems
 Formatting the content
 Searching and replacing text
 Reusing content with shares
 Navigating with hyperlinks
 Navigating with pointerpaths
 Creating a pointerpath
 Searching for a pointerpath
 Using pointerpaths in hyperlinks
 Detecting and correcting invalid pointerpaths
 Using bookmarks and jumps
 Duplicating content with clones
 Using tables
 Including media files
 Navigating to web pages
 Using embedded chunks
 Including html code
 Navigating with menus
 Using snippets
 Spelling checking
 Using the view mode
 Creating an index
 Creating a FAQ
 Creating a glossary
 Team authoring
 Working with projects
 Setting up structured authoring
 Generating file based output
 Creating printed output
 Importing files and folders
 Loading files in the project gallery
 Converting legacy content
 Including legacy content in real time
 Transferring objects between installations
 Smartcontent
 Notification
 Feedback
 Translating
 Customizing the look and feel
 User accounts
 Security
 Working with templates
 Working with metadata
 Versioning
 Auditing
 Workflow management
 Annotations
 Using event exits
 Appendix A: The URL parameters
 Appendix B: The object indicators
 Appendix C: Play Javascript