Authoring - About object names in the gallery

The HelpServer content objects are accessible over the Internet by means of their URL. The URL contains HelpServer’s location and the alias of the requested content object. An alias is always composed of the project name and an object name. The object name should be unique within a project.

In chapter ‘Getting started’, section ‘Accessing content in real time over the Internet’ is explained how to assign aliases to content objects.

The aliases are registered in the project gallery. Creating aliases should be done with care since the alias register is a resource that is shared by multiple authors working on the same project. So, in large projects someone should supervise and maintain the aliases. And this is where the head administrator comes in.

Expand the gallery folder and select ‘Object names’ in the tree.

The object names in the project gallery

On the pane on the right there is on overview of all the object names and class and description of corresponding content object.


 About HelpServer
 Starting up and logging on
 The basic working principles
 Using the content in help and documentation systems
 Formatting the content
 Searching and replacing text
 Reusing content with shares
 Navigating with hyperlinks
 Navigating with pointerpaths
 Using bookmarks and jumps
 Duplicating content with clones
 Using tables
 Including media files
 Navigating to web pages
 Using embedded chunks
 Including html code
 Navigating with menus
 Using snippets
 Spelling checking
 Using the view mode
 Creating an index
 Creating a FAQ
 Creating a glossary
 Team authoring
 Working with projects
 Maintaining files
 Maintaining aliases
 About object names in the gallery
 Reserving object names
 Using object names
 Removing an object name and locating the associated object
 Submitting pointers or resources IDs as aliases
 Searching for aliases
 Renaming projects
 Reorganizing projects
 Determining the activation type
 Setting up structured authoring
 Generating file based output
 Creating printed output
 Importing files and folders
 Loading files in the project gallery
 Converting legacy content
 Including legacy content in real time
 Transferring objects between installations
 Customizing the look and feel
 User accounts
 Working with templates
 Working with metadata
 Workflow management
 Using event exits
 Appendix A: The URL parameters
 Appendix B: The object indicators
 Appendix C: Play Javascript